{"id":10136,"date":"2017-08-24T11:27:01","date_gmt":"2017-08-24T11:27:01","guid":{"rendered":"http:\/\/wordpress.prod.gmgfarm.net\/?p=10136"},"modified":"2017-08-24T11:27:01","modified_gmt":"2017-08-24T11:27:01","slug":"how-observer-drives-home-horror-in-cyberpunk","status":"publish","type":"post","link":"http:\/\/vpce-0921aaf1c67156043-4t1vg0wq.vpce-svc-0cf8d5d00172470c2.us-east-1.vpce.amazonaws.com\/how-observer-drives-home-horror-in-cyberpunk\/","title":{"rendered":"How Observer Drives Home Horror In Cyberpunk"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">The game begins with the gravelly tones of the familiar voice of Rutger Hauer reading text as it scrolls slowly down the screen. The words are jittering and poetically blunt and it sets us up for the initial scene, but I don\u2019t think it prepares us for the horrors that await in Observer. The cyberpunk horror game is truly a beautiful and chaotic journey into a run down and miserable world that has dissolved from disease and plague. Set in 2084 Krakow, the lines between good and evil are more than blurred, they are overwritten, by the soft gentle voice of the main character Dan Lazarski, a neural police detective known as an Observer who detects and invades suspects minds.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Sitting in a car as the rain trickles down outside, the dazzling neon lights cut through the greying towers and dirty pavements. This is where you learn the game\u2019s controls and you&#8217;re introduced to who you are, what you\u2019re doing in this world and how you take on missions in this futuristic hellhole. Your character is beat down by mind-hacking and you have to top up on synchronisation pills which seem to keep you from going off the deep end. When you need to top up, you\u2019ll know it. There will be a dizziness, the feeling of stress and anxiety will surge through you with force and then you\u2019ll be okay, with a little pill. You can pick up these pills as you make your way through the game, so be on the lookout.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Your first mission is a little closer to home as you receive a strange message from your son, Adam. After identifying a caller address, you make your way to the ominous tower of flats. The game does a superb job of thrusting you in and out of intense holographic imagery and into what feels like a normal setting, with crowds of birds chirping in a brick lined courtyard. It\u2019s disorientating, but that\u2019s okay. You enter the apartment block and at the front desk is a half human, half robot man who feels like an immediate threat, but he is helpful, sad, maybe scared himself and it\u2019s our first reminder that not everything in this game will be as it first appears.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-10141\" src=\"https:\/\/www.greenmangaming.com\/blog\/wp-content\/uploads\/2017\/08\/observer_BlogInsert.jpg\" alt=\"\" width=\"890\" height=\"273\" \/><\/p>\n<p><span style=\"font-weight: 400;\">As you make your way to Adam\u2019s apartment, it\u2019s difficult not to notice the robot janitor that scuttles down the hallway, with its foul and bolshy attitude. Then, you\u2019re in the courtyard and the front doors are glowing a holographic off-white, surrounding what could be the back streets of a modern day Krakow. Nothing about this extremely polished game actually feels polished, it\u2019s full of grime and grit and disease pulses through the setting like the thin holographic lines that guide the way. Yes, it does have a lot of similarities to Blade Runner, but it\u2019s impending, insidious feel burns into the gameplay and it\u2019s not as easy as Blade Runner, it\u2019s not as clean.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">What is clever, is that Observer is a disguised detective game and it\u2019s a mechanic I really didn\u2019t expect. As you enter Adam&#8217;s apartment and you\u2019re met with the stench and bloody abomination of a decapitated body, it\u2019s easy to be afraid, but you\u2019re not\u2026 yet. Dan knows in his heart, that this body is not his son\u2019s, a paternal instinct that brings him into a new light. This is when I really felt for Dan, he, like the rest of the game, has rough edges that can be heard in the breaks in his voice. The way Dan speaks to people feels genuine, because he is quick to disregard someone\u2019s comments if he feels it is wasting his time. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">At the scene you will learn about the two investigative modes; one for mechanics like a ComPass (a device which people must carry to identify them) and the other for forensic evidence, such as blood spatters and in this case, claw marks. There is so much to interact with, that at first it feels slightly overwhelming, but once you\u2019ve moved drawers and searched cupboards, you learn about the game and what you need to look for. Objects will start standing out and the game will prompt you if you can pick up certain items. Once you\u2019ve finished scrounging for clues, the entire building is now on lockdown and you have to find a way out. It\u2019s clever, I love puzzles and they\u2019re easy enough to not distract from the fluidity of the game.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Observer Launch Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ZpIRLW9G2OQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">Now you\u2019re out of the apartment, there are a lot of doors to other apartments and it\u2019s at this point I let go a little. You\u2019re able to stroll around and knock on people\u2019s doors, because you are a police officer after all, police officers need answers. There were moments that I wasn\u2019t sure if I should be collecting clues from these people, or simply try to focus on moving onto the next area, but the game won\u2019t baby you &#8211; work it out. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Enter the janitor&#8217;s room and I\u2019m still relaxed and at ease, I sit down at the computer to find more clues about people living on other floors and there\u2019s a game of With Fire and Sword: Spiders on the computer\u2019s desktop. It\u2019s easy to enjoy the game and forget that you\u2019re in a cyberpunk universe trying to get out after analysing a decapitated body. After a few games, I get up to leave and I turn. I scream. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">There was a point in this game, that I became comfortable with the distortion between the blood smeared on the brickwork, the blood pooling at my feet and the sheer amount of excrement seeping from the dirty cracks in the walls. It washed over me, because the vivid colours and bright lights were a constant reminder of a cracked reality. But that will never deter that this is a horror game and when you proceed to the next part of the game, you will be constantly reminded; this is a horror game. As you stab your transmitter into a guy&#8217;s neck and live out his bloody demise through the barking scraps of shadowy delusions, this is a horror game. As you run between tight corridors and are pulled between the industrial pipes in the apartment and familiar furniture, compared to the breaks of sinister imagery flickering between your mind. This is a horror game. A bloody good one.\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-10488 size-full\" title=\"He shoots the Nazis, he has pretty eyes. He saves American values, and he never dies.\" src=\"https:\/\/www.greenmangaming.com\/blog\/wp-content\/uploads\/2017\/09\/tinyyyyy.jpg\" width=\"30\" height=\"30\" \/><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The game begins with the gravelly tones of the familiar voice of Rutger Hauer reading text as it scrolls slowly down the screen. The words are jittering and poetically blunt and it sets us up for the initial scene, but I don\u2019t think it prepares us for the horrors that await in Observer. The cyberpunk &hellip; <a href=\"http:\/\/vpce-0921aaf1c67156043-4t1vg0wq.vpce-svc-0cf8d5d00172470c2.us-east-1.vpce.amazonaws.com\/how-observer-drives-home-horror-in-cyberpunk\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;How Observer Drives Home Horror In Cyberpunk&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":10142,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[71,75,830,1175,1636],"class_list":["post-10136","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-action","tag-action-adventure","tag-horror","tag-observer","tag-survival-horror"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>How Observer Drives Home Horror In Cyberpunk - Green Man Gaming Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/vpce-0921aaf1c67156043-4t1vg0wq.vpce-svc-0cf8d5d00172470c2.us-east-1.vpce.amazonaws.com\/how-observer-drives-home-horror-in-cyberpunk\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Observer Drives Home Horror In Cyberpunk - Green Man Gaming Blog\" \/>\n<meta property=\"og:description\" content=\"The game begins with the gravelly tones of the familiar voice of Rutger Hauer reading text as it scrolls slowly down the screen. The words are jittering and poetically blunt and it sets us up for the initial scene, but I don\u2019t think it prepares us for the horrors that await in Observer. 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