{"id":16606,"date":"2018-08-22T13:54:39","date_gmt":"2018-08-22T13:54:39","guid":{"rendered":"http:\/\/wordpress.prod.gmgfarm.net\/?p=16606"},"modified":"2018-08-22T13:54:39","modified_gmt":"2018-08-22T13:54:39","slug":"dying-light-2-is-trying-something-new-with-a-massive-narrative-sandbox","status":"publish","type":"post","link":"http:\/\/vpce-0921aaf1c67156043-4t1vg0wq.vpce-svc-0cf8d5d00172470c2.us-east-1.vpce.amazonaws.com\/dying-light-2-is-trying-something-new-with-a-massive-narrative-sandbox\/","title":{"rendered":"Dying Light 2 is trying something new with a massive narrative sandbox"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">I don\u2019t know about you, but I play games for the stories.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That\u2019s why when a developer starts talking about doing something different with a game\u2019s narrative my ears prick up and I\u2019m suddenly paying attention.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Dying Light 2 developers Techland seems to be doing just that, trying something new with how the story, and the choices you make as part of that story, will affect Dying Light 2 making your playthrough an experience unique to you. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve all played games before that promise choice and consequences, and often this promise is largely unfulfilled. You save someone or choose to kill someone, but it\u2019s just window dressing and often you\u2019ll end up in the same situations you would anyway. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The promise of Dying Light 2 is that your choices will not only affect how the story progresses, but the game world, the mechanics of the game world, and your choices will alter how the world of Dying Light 2 at large. A symbol of Techland\u2019s commitment to narrative is how they\u2019ve brought on veteran narrative and game designer Chris Avellone who worked on Planescape: Torment, Fallout 2, and much much more. If you\u2019ve been an RPG fan, you\u2019ll know his name or at least his work.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Dying Light 2 is set in a post-apocalyptic city, 15 years after the Infected began to take over. The city is incredibly detailed, with multiple traversal routes through every section of it for you to parkour your way through, NPCs wandering the streets, hostile bandits undertaking their own missions, and of course always the threat of the Infected. It\u2019s this city which you\u2019ll help to shape throughout your journey, this city which will rise or fall depending on your actions and choices.<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Dying Light 2 - E3 2018 Gameplay World Premiere\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/98oJYDRblLI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">Here are two examples from what we saw during Gamescom 2018:<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">The Swimming Pool<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">During your time in Dying Light 2, you might come across a swimming pool, in a ripe location. It\u2019d be up to you to decide who gets control of it as the usable real estate is at a premium in the world of Dying Light 2.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Do you give it to the Peacekeepers? They\u2019ll turn it into a training centre for their recruits, and you\u2019ll be able to take part in gladiatorial combat there to hone your skills, level up, and earn fame and money. The downside is that people may see you as a target, they\u2019ve heard of you, they want to take down the grand champion so as you travel the city you may find challenges shouted out at you from formally peaceful areas.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Do you give it to the faction which concerns itself with growing drugs? They\u2019ll turn the swimming pool into a greenhouse and as such, you\u2019ll have access to performance boosting drugs which increase your abilities temporarily. The downside here is that you may start to encounter Infected which are also boosted by these drugs, making combat that much harder.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Or do you give it to the Scavengers who\u2019ll use it to refine biomass into fuel? This will open up the area to vehicles, and the resources that the Scavengers bring in will help them repair a bridge meaning you\u2019ve got access to an area that you couldn\u2019t reach before. More quests, more loot, more opportunity will await you over there&#8230;but maybe the bridge was destroyed to keep something out<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">The Water Tower<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The other example we saw at Gamescom 2018 revolved around a water tower, a place with a commanding overlook of an area of the city but also something more valuable; water.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">At its pinnacle, after a series of parkour puzzles, lies Joe and Jack who have taken this area for themselves. It also turns out they\u2019re murderers, the Peacekeepers sent an emissary in to talk to them and offer them a chance to join up but they refused, sending the emissary plummeting to their doom.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Here you\u2019re given a choice, do you punish them for their murderous ways, or do you let it slide knowing that the world isn\u2019t that black and white anymore?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you decide to take them on you\u2019ll have a tough fight on your hands, but afterwards the Peacekeepers will take over the tower and pacify the local area, removing all Infected and bandits. This means you\u2019ll have at least one safe zone, and a zone that\u2019s covered in handy traversal methods the Peacekeepers have installed to facilitate movement of their heavily armoured troops. Not only that, but their benevolence means water is free, giving the player another way to heal as well as restoring liquids to the impoverished population.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As always, there is a downside. The Peacekeepers are brutal overlords who rule with an iron shod heel. Almost any infraction incurs a death penalty and one day that could even affect you. Nearby areas will also become more dangerous, as those bandits you saw the last of? Yeah, they\u2019re not dead, just moved. They\u2019re still out there, just in a different area.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But that\u2019s not your only choice, you can decide to side with Jack and Joe and even go into business with them. This makes the area much less safe, easy to traverse, and there\u2019s fewer ways to heal as water is no longer free. But it does mean that opportunity walks the streets. You\u2019ll earn more money as your cut from selling water to the public and also the additional trade may bring in wandering merchants and other opportunistic souls.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The presentation ended there, but we were informed that this simple binary choice was already a result of more choices that the player had previously made. You could end up without the option to serve the Peacekeepers depending on how you\u2019d interacted with them, or Jack and Joe may simply just not want to go in to business with someone of your ilk.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If the promise of Dying Light 2 is fulfilled then this looks like a true next step in narrative evolution in videogames. Everyone\u2019s world is their own, and their choices and the consequences of those choices make up will vastly alter the experience you have in the game.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Finally, I can tell my own story, and not just hear someone else\u2019s. And that, if done right, may mean something completely new for the gaming industry.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don\u2019t know about you, but I play games for the stories. That\u2019s why when a developer starts talking about doing something different with a game\u2019s narrative my ears prick up and I\u2019m suddenly paying attention. Dying Light 2 developers Techland seems to be doing just that, trying something new with how the story, and &hellip; <a href=\"http:\/\/vpce-0921aaf1c67156043-4t1vg0wq.vpce-svc-0cf8d5d00172470c2.us-east-1.vpce.amazonaws.com\/dying-light-2-is-trying-something-new-with-a-massive-narrative-sandbox\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Dying Light 2 is trying something new with a massive narrative sandbox&#8221;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":16611,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[501,708,1012,1659],"class_list":["post-16606","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-dying-light-2","tag-gamescom-2018","tag-main","tag-techland"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Dying Light 2 is trying something new with a massive narrative sandbox - 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