{"id":29505,"date":"2022-11-09T14:10:40","date_gmt":"2022-11-09T14:10:40","guid":{"rendered":"http:\/\/wordpress.prod.gmgfarm.net\/?p=29505"},"modified":"2022-11-09T14:10:40","modified_gmt":"2022-11-09T14:10:40","slug":"a-year-of-iconic-gaming-moments","status":"publish","type":"post","link":"http:\/\/vpce-0921aaf1c67156043-4t1vg0wq.vpce-svc-0cf8d5d00172470c2.us-east-1.vpce.amazonaws.com\/a-year-of-iconic-gaming-moments\/","title":{"rendered":"A Year of Iconic Gaming Moments"},"content":{"rendered":"\n<p>What makes an iconic gaming moment? There\u2019s no real answer unfortunately, otherwise gaming companies would bottle it and spray it liberally on every game that comes out. Instead, sometimes &#8211; very rarely &#8211; a game developer strikes gold. They make a moment in a game that just sings to us and makes us feel something. An iconic gaming moment is gaming at its best, something that transcends the simple act of play and lives with us long after closing the game.<\/p>\n\n\n\n<p>For the last year on our <a href=\"https:\/\/twitter.com\/GreenManGaming\">Twitter<\/a>, <a href=\"https:\/\/www.facebook.com\/GreenManGaming\/\">Facebook<\/a>, and <a href=\"https:\/\/www.instagram.com\/greenmangaming\/\">Instagram<\/a> channels we\u2019ve been celebrating iconic gaming moments every week. After 52 (Edit: 53, we did 10 twice) entries this series has come to its end, but here they are all in one place so you can browse through some of the best memories gaming has given us.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Green Man Gaming\u2019s Iconic Gaming Moments<\/h2>\n\n\n\n<p><strong>Note: <\/strong>Some spoilers will be below. We&#8217;ve tried to keep juicy plot details secret but invariably some will have slipped through. Proceed at your own peril!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#52 &#8211; Succeeding You, Father<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/AQSO5Io4L8cXF4Ev9_rs_QldR7rAfTA2q5HQANQUiEQegxHdtGMO_AsRLxrUOxW2t9LsKmhDG7BhLi3oZB3rbyUbO7voaKKfHiWewyskqNCP66W0Gu2H4VtF-AzROibE6MiJvRI8M6RN2KEt8mTa-rnKXO0usSk6nFEJ9wgVWeYMN5xvTtKG1H4MHycEVQ\" alt=\"\"\/><\/figure>\n\n\n\n<p>Warcraft III: Reign of Chaos was a game that did so much for the RTS genre. From flawless gameplay to being so open to mods entire game modes were built on its bones, it did so much right. One thing it did extremely well is integrating a compelling narrative into the game filled with betrayals and drama. Here, we see Arthas returning to Lordaeron after going through a transformative experience in the frozen lands of Northrend, and so a legend was born.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#51 &#8211; Pick Up That Can<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/wS8o3PNgW2_ldvVvXDNUzIG6IIWQFT-FSSyOI24uqNmFfc2hbdjAp3AZOWWfSGymcvD9iVV-TWo3i9uf46mo4J2gzGTGqNfMl3jGDUpXhb71jM1HfEfqa6PamfbE2VPeIM0vXus4JWJQurr3wJ6mIowxWARLfKb9KCB_hiR1tbC5rvrHzYgbFtESqP6Tmw\" alt=\"\"\/><\/figure>\n\n\n\n<p>The intro to Half-Life 2 is one of the all-time greats but it\u2019s this moment, a few minutes in, that really stands out. A brutal cop orders you to pick up a can and pop it in a waiting bin. It\u2019s as much a demonstration of the game\u2019s physics engine as it is evidence of the authoritarian regime you\u2019ve found&nbsp; yourself in. Of course, you can do as the cop says, or you can pop it right in their face. Vive la resistance, after all.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#50 &#8211; Where\u2019s That Evac?<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/tepF30l6TXUpCVUY1Er3Jwq3V2iPcmrvAx5Wv4CcEZje6kyQfmCSw94MQoh5LdcxYuA5e2FFVRIx7fnePmS0KI_JiZ_fkojK_W20j9l6zOGRacMii7AXyRdoCtJwM3IN8ACIAWglV53oLK1AcorHm1bYZ6hR44iCv0Foj5SouaJ0cWO7_USjPY_3wUmLjA\" alt=\"\"\/><\/figure>\n\n\n\n<p>Years after Warcraft III, StarCraft II expanded upon nearly everything in Blizzard\u2019s grim sci-fi future setting. One thing we got to see was the capture and betrayal of one Sarah Kerrigan, something we\u2019d lived through in the original StarCraft but had never seen &#8211; at least, not in its own cutscene. This iconic gaming moment gave us an up close and personal look at how Kerrigan was betrayed by those she worked for and showed why she\u2019s not exactly humanity\u2019s best friend anymore.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#49 &#8211; Going to See the Dentist<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/I-3OIGpQYqTTB6csrR4x8vVCFDpCDJ2fcSiHlovlwqOaaE40ArUT2QAx2Xp4P9ND1Bs2sLtzkqeHXO2GzquMnV-I9-tGT3hzE8Lg_GqY68-enClz5dTzXDDZDSVp7km4RDO8DO8xRQn7J1kzesgens9f1Ox5Rfh0HVv4AjThFFPnp2nQxU43xvhTct8Xmg\" alt=\"\"\/><\/figure>\n\n\n\n<p>BioShock is a game made of brilliant moments but there\u2019s a few that stand out. One of these is early on, when you\u2019re exploring a dental surgery in the underwater city of Rapture. Things aren\u2019t right there, something that becomes more clear as you explore, but it\u2019s a dental jump scare which made this scene become legendary. At some point you\u2019ll have to turn around and when you do, make sure you\u2019re ready for one of gaming\u2019s all-time greatest jumpscares.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#48 &#8211; tssssssssBANG<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/c_r3hmxCA_gdrJnZ95QujMY2J1CW6yBrRLlzRmfdXS3YQ8JjlSCMZQKcLyLHUgJ5uunUVYgzJU4zYnDs44upsLDpJ6fJkD5dUmrKrrPO9IXtG_qlFvPOjDkLTujSrd8jH_A8oFm72kVeoYjMTfh0EuFYBUsAeSrPKWEONrQ8SwGreuuwelFiods8xAfF9g\" alt=\"\"\/><\/figure>\n\n\n\n<p>Some gaming moments don\u2019t just happen once, they can happen over, and over, and over, and over again. Minecraft\u2019s creepers are an ever-present threat in the often-chill survival game. Who hasn\u2019t emerged from their house in the morning only to be exploded? Who hasn\u2019t been delving deep in a cave only to hear that telltale noise? All you need to know is, if you hear the tsssssssss it\u2019s time to start running before you hear the BANG.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#47 &#8211; Making Some Canine Friends<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/tSZwHYEBau_ziVs7rsemewek03PvaM9fCYN1a-9v5pgXqlVKCenyuKKNKTOdzPlLlzrgbxjc6W1OSIBYU8rB1YWl6rxUbLiDyB-T7C6Jg39oVARJhsGpoC-Q5NIYyT82_ZycaykbHPFOKn5-HPLzfQ796xu1Rs5dHXP95o-7OxjCDTXHNDGdLNIyrehjtg\" alt=\"\"\/><\/figure>\n\n\n\n<p>The original Resident Evil started a franchise for a reason but it\u2019s an early jump scare that remains one of its most memorable moments. You\u2019re just walking down a corridor in the creepy abandoned mansion and then, suddenly, they jump. Windows smash as weird zombie dogs jump through, giving you not only a heart attack but a new enemy to face (or flee from).&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#46 &#8211; We\u2019ve Got Hostiles<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/6mXCwJoWcKmPm7k0p-OVOxnnWenkDJz2qJdgnq4Lm1L8eO20CQUeffKYqy33wmq7NsPOP7jaui7yH03357hcwE5LKr-xENeMRK0G8koYDtYhsUg3Td_JWQN-PpKf4jnlNPw886ajebCd010V1Ee5wexVzjA4o2jJKC9LcD8xwuqeG-ut6pQN4Q9QJzS4EA\" alt=\"\"\/><\/figure>\n\n\n\n<p>You\u2019ve been walking through Half-Life\u2019s Black Mesa for hours. Invading aliens have killed most scientists and are desperately trying to end you too, and then it happens. Finally, some backup. The army\u2019s here and they\u2019ll surely save the day. Surely. Surely?&nbsp;<\/p>\n\n\n\n<p>Oh no.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#45 &#8211; Betrayal<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/NVeyLkOs6a117lkjasWgTNEBefUj1dh_XbNAyS2cnXboApPDXjZ3WWZtGcZryl6I63jt1m9Rckh2E1JIzaRDIxgRJF6CtoiwjV0G4taU_XkXZKSiL9KOiKhaQJSqpLzvBxwR-SzxZ7xT2aUEk1CKHrjhYTeyboGr9BfTbSGKFvGLdpdqBXQoc0pAzER64g\" alt=\"\"\/><\/figure>\n\n\n\n<p>Dragon Age: Origins is one of the best RPGs ever to grace gaming and its characters are a large part of that. Early on you\u2019ll be helping an army take on the oncoming tide of Darkspawn but you\u2019re not too worried &#8211; the king\u2019s army is huge and well provisioned. Then Loghain doesn\u2019t give the order to join the battle and leads his troops away from the field. This betrayal sets up everything that follows and has helped make Loghain a face all of us love to hate.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#44 &#8211; Turning the Tables<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/7EJcvSg5VcHMG0Jp78GSF7hY8HZMgOW8xn1etlK-gZ3zfr1kABQrYk9S6LueMVtlOy6bWNtiZFe9chCRKA_IZz-GK4kSOMZaCdjAPm6_Ug4mveQPi581g-5QXeIgO5x86sWzmvIgi9Kv9kbtAIDDpRsbRjeg2fHE0inPo8sIW6A_B0bdsI9EQRPYj4S__Q\" alt=\"\"\/><\/figure>\n\n\n\n<p>Pac-Man is a game about frantically running away from pursuing ghosts trying to chomp up every pill on the screen. However, sometimes you get to turn the tables on your ghostly foes. Power pills let you become the hunter, turning ghosts blue as they run away from you for a change. It\u2019s a brief respite but such a welcome one and the catharsis of chewing up these spooks never gets old.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#43 &#8211; Implementing Management Feedback<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/UZHqObHIrc-JsyT7Em4CshwH197Xfo5qgLEApsD_Nf0H4GgDvlFB_XuQx-aECAekE9dLtGWsTjZeAZ3EpEgtacywfStdqHE63fI1TNoM5CTHpifl1Au-j1Dp6vNXO0d06MmHv1Wp2lWusgNdiw9Osi9HidaWePJmR1qk2LgdaC1YFQocfD4RmPWyGhlZow\" alt=\"\"\/><\/figure>\n\n\n\n<p>In BioShock there\u2019s a twist near the end of the game that gives you essential information about who you are and why you\u2019re there, and a simple phrase &#8211; would you kindly &#8211; leads to one of the game\u2019s most shocking and brutal moments. Andrew Ryan may be the leader and founder of Rapture but even he can\u2019t escape the golf club of management feedback.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#42 &#8211; Tooling Up<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/1wqfTclmQx7V5_XQ5qbmY_ZSVnzV7xDHMUw-SJYSbBagBpPcjlUH2sp55o4q411AdC36SGDmd76wzTAU28QyZJlg95S6xMYitBlD7TORm1_Gblwr-TZ1Ib_8j4UNOhRgFIG62OwUBW5SEDRrFc-SZZdB02R0sn7K1BpTNIO-_hH3Bu-083yRWWvbS4hfQg\" alt=\"\"\/><\/figure>\n\n\n\n<p>The original Legend of Zelda gave players a colossal adventure across a huge world, filled with monsters and dungeons to explore. But without a sword, young Link wouldn\u2019t get very far. Right at the start you are told that it\u2019s dangerous to go alone and to take a sword proffered to you by an old man. Your adventure starts here and for many gamers, their life-long love of gaming started here too.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#41 &#8211; Fighting Amongst the Flowers<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/rvaaqae6WbaJA6dtZJzpR_t6_KW7MGJYBvkgmbfpjvQBTZaQHynzEYjp2H3ZrQIB3HijQxrUklUQW1Yx3N0uh8wMkafs6-Sa9EaaB6wy9p6UR9rcD4vbF_--mJicmCmul9a2cnJcIImcEfU-nbm-eNMDGlSMIshcozAGyGLZWUFGoykedx2HuricBA-52g\" alt=\"\"\/><\/figure>\n\n\n\n<p>We could write an entire article about Bloodborne\u2019s best bits but for our money, nothing beats one of the game\u2019s final fights. Duelling amidst a field of flowers is a well worn trope in games and cinema, but here with the music and the emotional impact of who you\u2019re fighting against is implemented perfectly. We won\u2019t spoil this fight for you but if you\u2019ve played it we\u2019re sure it\u2019s seared into your soul.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#40 &#8211; Taking Your Shot<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/gKRLPPeTU_CNboX1JlaHxu6OOA5oupUoiQh-IIyhjyT3WccQSR10pTQtcgOI12lKfZ57RMNBB3ZIEHapWzrkqPLd8SkdA-7GknU7-cuZom_o-B2_YXA_ym9huyw2nHL0S_0o8Gmbl2dpyMuc4U69z83IVFpYy6B7DPwX-Q9mx0iFrK8dpQpdoE9cX1_K8A\" alt=\"\"\/><\/figure>\n\n\n\n<p>The revitalised XCOM series is a game of abstractions, where the dividing line between what the graphics show you and what\u2019s actually happening under the hood is quite clear. That said, after many players noticed that 100% chance to hit didn\u2019t exactly mean 100% &#8211; it was instead rounded up, it became a meme that swept across the internet.<\/p>\n\n\n\n<p><em>Note: Yes we know this pic is from XCOM 2 where this particular rounding issue didn\u2019t happen.&nbsp;<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#39 &#8211; Leaving the Prison Ship<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/sOK1z3Q9vnTdsU9CgQtylLJIyhETO21Sq1jTiQuUve9gp8oURiTRdV5V28oNjvFVbxiZC7LUQrBZKCtKt9-XoNVD-gVkjZNWFNgkOajjYsF1MeBatx-5uDjrGg-euFmXN4Re_Rvfk-b-2QdRp37OyqC1-geJpLA-66f1OKtKK8ghya3LKgivfSoKIXiwWQ\" alt=\"\"\/><\/figure>\n\n\n\n<p>There are few opening levels as atmospheric, creepy, or just plain cool as the original Unreal\u2019s. Escaping the prison ship that crashed on an alien planet is tense and exciting, but that\u2019s nothing compared to what follows. You step out onto a strange landscape, the game\u2019s peerless soundtrack playing, and you take in the vista. It\u2019s impressive now, it was mind blowing in 1998.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#38 &#8211; Getting Your Lightsaber<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/hG6iNMRsvxdSY2fM74TORjS94J3Iljp-TrVIF6bpoX4PwheiH-iGMWoGjL7tKZ2J6r0oCGOjNorvFB4CkarLdJikg6MaghgY8NsIqC1zpkm4xqa-5SKshKDchK4YJ2NzjRHe6Zg9CjuoMuvmc0Qbk68rEnPuz9kHFcjiGAs62WazDeY4wLqTrbacyy8Z1w\" alt=\"\"\/><\/figure>\n\n\n\n<p>The first Dark Forces was a great FPS that unfortunately has become non-canon with the release of films like Rogue One. The sequel, however, was what all sequels should be &#8211; expansive. Not only is the FPS action taken up several notches you also learn over the course of the game to control the Force, in addition to getting your very own lightsaber. There\u2019s almost nothing like swinging your laser sword around and in Dark Forces 2: Jedi Knight it still remains a blast to this day.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#37 &#8211; Uh-oh, I Think This Is\u2026<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/CxK_GoSqmf6klrbIhFCST6tIVTHGK_JvUgPf3ATmTdyopoDt9C8vEJbeE_s6cSGzbGx0NQr6xo4noCYIeDTgBW1HQ5oF6_3usdtglVCduOv7oa8WqZT0iZ0ynqfYMD_mkUb7UAM0YpUwagVNbD7QfF54jjNbFqJIiMFS54ptXLK7nE5PaOiUW1H40ngihg\" alt=\"\"\/><\/figure>\n\n\n\n<p>Portal 2 is packed full of some of the best jokes you\u2019ll see in &#8211; or out &#8211; of gaming but nothing beats the part where he kills you. You simply have to play it to understand the sheer cavalcade of punchlines that assault you one after another. It\u2019s perfection.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#36 &#8211; DOS Gaming<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/k259N1uXTOfmPa9y2pHryVtdv7JlKaFudSACD5nVDlqrIWdRrZt4DfSdygtXDbmqcAE0CdFUdhpuriMzcN_-26R0vAdS2bYtMt_brAUgsHXBS6rWiHLEf9BUfLQmFXVz3FM4zQ_FNVnuhcs7rPVT2VxlAxJpiSrsZ5pTPNzp93ZSBrG2RDdFkpeZXD4ohA\" alt=\"\"\/><\/figure>\n\n\n\n<p>For PC gamers especially an iconic gaming moment can happen outside of actually playing a game. For those of us old enough to remember gaming on DOS, many of us will have become quite familiar with writing (and re-writing) our AUTOEXEC.BAT and CONFIG.SYS files in order to get a troublesome game to work. Tinkering was the name of the game those days and getting both sound AND mouse to work was a lasting achievement.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#35 &#8211; Meeting a New Friend<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/eox7q4nt-Rp7hWEax85z4vLLylM1mWlCoLoEZNS85jlMheh4CzI9LxmUquntmn16nCCkfQOnjwM8Ypusawg5ovstjGLStbdz_fYHZVZ5k25CLIyBpsam6CyGiSdwb60-xyA9no3RbDV9SjTnXh2sjuvopee5izp9wUwT7iT-EMhlIA2YCZbTXE5HYOhTBw\" alt=\"\"\/><\/figure>\n\n\n\n<p>The Red Pyramid Thing, otherwise known as Pyramid Head, is probably the most iconic character in the entirety of Silent Hill 2. This masterclass in horror is itself an iconic gaming moment but there are few characters, few enemies, as utterly memorable as this helmet wearing friend. Their intro is incredibly memorable too, though we won\u2019t spoil it here.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#34 &#8211; Aria di Mezzo Carattere<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/1aznqdMysKkipOIttLJYZGGUZggyzMiJqsn2XqLJMD_WgNeQ9V_YhbHNx-O1K_1E4xTSQ_6-ra5OGSqC1tyn2UOKcrsZvPgZffjfx1MOU3xe4_J9kKYgMsCrTLWhZB9U_IlalsliO-x4dx58nPtvfAaIlx54Wfip1Tt2sku3g1Ant3N65cfLqVO2wjxuyg\" alt=\"\"\/><\/figure>\n\n\n\n<p>Final Fantasy VI was a huge leap forward for the JRPG series. Experimental in so many ways, it was full to the brim with plot, locations, and moments that stick with you forever. None of those moments are quite as memorable as the opera scene, however. Now, with the FF6 Pixel Remaster, that entire scene has been redone and spruced up which means a new generation can find out exactly why so many Final Fantasy fans get misty eyed around operas.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#33 &#8211; Meeting Lisa<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/VSc17OzqwRfN9yoaJyWwWlURJL27otcR3VGL5r0FxxEeRnig8h_wZYowIk5w5I1fa0kV6Vk8CG8_Cgs80nF-mMN65_GOWpBoTQfXEQRwWPz5b401IuRSh_7jTJFb-OF8_KZ6qZ3SmKeWa5cXLTVnrLr_11qtK0R60Kcpi4Kb6qas_Pwbxjqc_rL24knV6Q\" alt=\"\"\/><\/figure>\n\n\n\n<p>There\u2019s a reason so many horror games took after P.T, partially because of the terrifying atmosphere but also partly because of Lisa. The ghost that haunts this repetitive hallway is one of horror\u2019s most enduring and scary creations, and frankly we\u2019re going to stop talking about her right now in case she\u2019s listening.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#32 &#8211; Ending the Despotic Rule of Lord British<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/idNVVv9GMg8hc_q1M9m7JwO838dOiDNjvjexqI3H-7r_vN0cX3H7yufNCK_NN_Rn1YaPpyIKetgbc5M9khVhlzqweX32ktm5GeFtJAl3d0lP1hLIInsYGbAQ5Khh-cbHGhdQHQmME1OWjF6HcvEIXbCu0ZlAKIj_Tdb3VxTJO8fbxKQ3CPh6K1KggWjvTw\" alt=\"\"\/><\/figure>\n\n\n\n<p>Lord British is a jolly fellow from the Ultima series of game (and real life, hi Richard Garriott), and in most games you can find a way to kill him despite his apparent invulnerability. The best way to end this monarch is in Ultima VII: The Black Gate, where every day he stands for a moment under a golden sign. By clicking on this sign at the right moment it will fall on his head, killing him forever. Legend has it this reflected a real event that Richard Garriott survived involving an errant piece of signage, but whatever the inspiration, it\u2019s a classic move.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#31 &#8211; You\u2019re Finally Awake<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/rQeOjLIJHHu8ohBdIFFI5jrWU92UmDNnJD_AggwChAYaABYnoGFVWong-HyaaTs8NVJDFkHl4jwdlr3wUdSpCP3bMtlycqGHLTkVDWND7nDmmYcxx1dk4g42bw3YpVir3saA_A7rkOFgC0JEgA_UHIc58pOnqDPx27mP49sTGivYTih8azSxRoP_KXpWpw\" alt=\"\"\/><\/figure>\n\n\n\n<p>More meme than moment, the initial seconds of The Elder Scrolls V: Skyrim is one that\u2019s known to most gamers across the globe. Not only does it start an adventure that can last into the hundreds &#8211; if not thousands &#8211; of hours, but also because most of us have seen it quite a few times restarting the game over and over to create the perfect character.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#30 &#8211; Well He\u2019s a Bit Big<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/DQJx1RBZJGnfEHC0xY37uKjWOoga7KJjMLQSLb40LlCmTiP2K-hlmQexfh-XRtojqmeYtkBmsFn1OXVPg-c4AIoSFhLfAnZ1rm2i_5c7TNmOMeXrNEfyH7pYUngsJiJQ2hfPF-K4IiC-3YJEqmna1rflfWhlj1PgzvvQG3vfC88XCEFYqXFvW_fyeO3oVg\" alt=\"\"\/><\/figure>\n\n\n\n<p>There are many iconic bosses in Elden Ring but there\u2019s only one Starscourge Radahn. On his tiny pony this gravity-powered colossus faces off against you on a deserted battlefield, giving you one of the best fights in this &#8211; or any &#8211; game. Thankfully you can bring some NPC friends with you to lessen the danger but be warned, Radahn is no easy meat and just when you think you\u2019ve beaten him is when he\u2019s most dangerous.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#29 &#8211; RIP Normandy<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/kZO8ZIwR1jAi_WiYEVFx7d-QQPvh8Lr4jRToD4Z7rFWMNw1UL51PAArmt-KiqsjOW5RmAgfHAasolVOTqmivqb4BtbTelNvtxCwmXWZhJFaa0sQn4ktpiVEVWRlEcpfjgcQsNAdsZYfAzwTnKOF7aRnz72IPQxUxaemJ9GuR9NlCNKzDcV50un2Xg1fQUg\" alt=\"\"\/><\/figure>\n\n\n\n<p>The Normandy isn\u2019t just a spaceship in Mass Effect, it\u2019s your home and as much a character as any of your teammates. So when in the opening minutes of Mass Effect 2 it\u2019s rent asunder, it\u2019s utterly heartbreaking. The beginning of Mass Effect 2 is one of the all-time greats and we will forever shed a tear for our lost first spaceship.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#28 &#8211; The Clean Up<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/aTDnsF0ihaGDiDVtyv7vnD9Vpjq-MusOWrtCM6hkaYCGtLgxqe4Om_jxiDkXvdY5i0luysbeNBetbGGL40--_6pp8kmGwGrBzhy2CQry6dxD68eR68fHGozKOrIXijUvH2HwQ50MdJX08wx-qNFM_UasajPoiOXshdTtJuXlxre7UWLAEbVg5XmD4Tv1sg\" alt=\"\"\/><\/figure>\n\n\n\n<p>A lot of openings are iconic but none more so than the initial section to Indigo Prophecy \/ Fahrenheit. Here the player wakes up in a diner\u2019s toilet with a corpse in front of them. What ensues is one of the most tense and frantic sequences in any game as you rush to hide the evidence of this crime before a cop wanders into the bathroom. Through a novel split-screen approach you can keep an eye outside at all times which only serves to ramp up the tension in this superlative sequence.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#27 &#8211; The Last Stand<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/R-ezg75QKZBCiAJWd8WZYbtYVtiKwyfWQwNeEG_0y0x5gWdEdw47cP6395reZ-MJhttj6shGSJfCWsdCecIY9eeFeisdXmyQlM_GlD9iCRKFKh7gTG92P_Zw86ZqcBR-rLzGILwG6FjoIP-Q_x-d6EjlBTDCPf7eP2LzsrIg78nUrzeCxKCICjUrAwCnWg\" alt=\"\"\/><\/figure>\n\n\n\n<p>There are many bombastic, brilliant moments littered throughout the Halo series but it\u2019s in Halo: Reach that Bungie did their best work. This, however, is a sombre affair. Once again we will not spoil this for any who haven&#8217;t played it but for those who have, you\u2019ll look at that helmet and you\u2019ll get a tear in your eye.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#26 &#8211; Playing Sweet Tunes<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/an1cOWAAmnwjPviTy_YZ1m6wJIYrYJ2HkxIx2zhFTNPxsjTVobiENFIu8lab36a5td_K6DtjqLPScUMRWMByI6tLvi2oUHMYIvk9cOoAqiKuc3-oI4o-u2M4f1kTQP0bnnhQ0a1k7EtYYdv3CNO4uIryQj2qj39cEE0hxoeKtLGXE5lT3QIZ3k0ijkLZaA\" alt=\"\"\/><\/figure>\n\n\n\n<p>You can\u2019t make a game and call it The Legend of Zelda: Ocarina of Time and not include some sweet, sweet ocarina music. Thankfully, you\u2019ll be piping away on your little ocarina many times throughout the adventure and each time you get a new tune it\u2019ll do wonderful, magical things that can often surprise you. There\u2019s a reason Ocarina of Time is a classic and why so many can still play those tunes to this day.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#25 &#8211; Don\u2019t Fear the Reaper<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/UOVuM50wGHqaI6k0cvHE7WZg-lBYCw8clijVy7tIUAVzcelISQN6ruVcd9DMsHl_HIRL-eJpR3SjhRtHVNqj25sJ_gPvBlw1jsBHdxBieIApajlkX7AxZ9JBwsbXH7zLrkMYZK8glkmGQmXZgKVidF3UncPPUixHMrfeWeomFj_TCeudUm8igTRhwKcbAA\" alt=\"\"\/><\/figure>\n\n\n\n<p>The original Prey from 2006 featured many wonderful setpieces, from crashing planes on alien spaceships to taking revenge against the monsters that stole everything from you. Yet it\u2019s the intro, inside a bar with Blue \u00d6yster Cult\u2019s Don\u2019t Fear the Reaper playing merrily away on the jukebox that\u2019s probably the most iconic gaming moment to come from it. As you watch everything get abducted as the aliens take you, this jaunty tune becomes your companion as you fly into the sky.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#24 &#8211; Point Insertion<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/WHP9dUxufZTDXZoaGXM7As8jirHPam1sOt_EEddZExEUmBe6k4Skab3-JOLioFTBb6wSHLtRkWRMbW8MFuwq2tawzLKB-wpHnTJmj6qL8AM4iuqEYmDXFkSrkTMq-TxdZ9iuo4OYPaLDu8s0yGUp2x9lhfUPOyz9jUxaWP5iUAuRzcwZGQeIKzya15o-PQ\" alt=\"\"\/><\/figure>\n\n\n\n<p>We\u2019re back in Half-Life 2 for this one, past the guard with their can and we\u2019re out onto the streets of City 17 for the first time. It\u2019s hard to understand just how mind-blowing this was to see, what looked like an entire city laid out before us but something\u2019s wrong, there\u2019s alien devices dotted around and in the distance a colossal tower rises above us. It\u2019s an amazing scene and one that sticks with you long after the game is closed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#23 &#8211; Giraffes!<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/z7Ghl4gUgSsNpwAnSyRoYRl08bkBeT4JK3BeabvbenBuk4yOldlZ4FBn_F5ZpSyo4mgWTiP1Ko9-Fnm6QS4NBr9_hJb3Md-WYn_nqz36DK3mKI9-8Eh8SOwht4b4e1hH1BWXvTfrI-3aVBX7PVuhsxTc-NcC5QxcHoh0_qENf2uWCgtfjfgpiu9Ak9H7IA\" alt=\"\"\/><\/figure>\n\n\n\n<p>The Last of Us is a grim, grim game filled with atrocities, heartbreak, and bleakness. That\u2019s why the giraffes moment stands out so well. Near the end of the game, after much of the above grimness (but before yet more grimness) Ellie and Joel are given a moment of respite when some giraffes, loosed from a zoo years before, make an appearance. This little heartwarming moment provides an utterly essential contrast from the unrelenting misery of the rest of the game and recharges our emotional batteries before the final hurdles.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#22 &#8211; I AM SHODAN!<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/8GaGhjlW0AoWUBmaDGEOvXpfMkGEbLnP_MkafK6RZuC8ymeth-jr30etOzNVb2Bz6mAgcJRl08QnZbctYxaT7XUQYKrxmkQQ7H_rx8L-BrdyIjeGPOIZam-6KXUehE4HjBRrBzLzZjVBjuSRZ8aj7j3gqkbCWQP6ndDvmTvkOg25fgKWCykVg2nt0d70Vg\" alt=\"\"\/><\/figure>\n\n\n\n<p>Honestly there\u2019s not much we can say about this particular moment because to unpick it would be to spoil one of the finest moments in gaming. We shall just say this: System Shock 2 remains a masterpiece and you should play it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#21 &#8211; Did They Just\u2026Move?<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/ZwI5rlK771H75t2kfmP8VG01th9bPVcEfFFUsOxVXaKH7RgJIPOJ96GzVmQKLh9LMw21vcu5KZTSvfu7_krV_NX0iLGdjLz5JgPX4U_dPhBkbnZ6PTKjUQqSRfgKmOlgfu0XlDLiRPnv0od_3n8-9E5woBZ5CEl8Hh42wbtc9Exq1WV61xfTXdDfw4H4GA\" alt=\"\"\/><\/figure>\n\n\n\n<p>Condemned: Criminal Origins is a game about exploring the forgotten undercity of a generic American city whilst hunting &#8211; and being hunted by &#8211; a serial killer. As you progress there are hints of something supernatural in the air and that\u2019s never more clear than during the game\u2019s department store level. Throughout, these broken mannequins are omnipresent and some are even enemies dressed up in disguise. However, right near the end of the level, the move when your back is turned. It\u2019s terrifying, incredibly effective, and still an utterly iconic gaming moment all these years later.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#20 &#8211; Turning Around for a Chainsaw<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/UatQ8KhQIayO0CpdTQIoGjZRdp6_aRmYgT0xZqYrLh7kNLevCG8OBxiC-syRE8AXPQd5ZuQgKZr2KjPA-rPxRWepa3rCMIa8T11MdDDZe0vlidXoHNLZbuvjdT7_go__rKMy7CY6zY9ZOa6v5MgAFqG3GE3cxKfT7HzQSCodgOOYCkpAak7aQgnhre59Zw\" alt=\"\"\/><\/figure>\n\n\n\n<p>The very first secret in Doom 2 is one that can be easily missed but is also incredibly simple to find. Just turn around! The chainsaw is an iconic weapon in the series and by including it as a secret right at the start of the legendary sequel it teaches the player to always be on the lookout &#8211; secrets are essential to your survival.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#19 &#8211; The Big Decision<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/oE5yhaovDhgh_Pf5EO42FyfRp3lnMF1v7JcmjWcLuRiAf9PydMixSmFaZ6l4ho3C231Etm8zWMLfc9HAAY5A7tK0yaPeCCtV9UnocTlKpkEn0kabZcjXodCQbZrT5jxRCToBs3I1ul9W57WVVMzMohL0QAHdh3o-jpIbJ86HMxJbQQydsz0CpNndUJ35Og\" alt=\"\"\/><\/figure>\n\n\n\n<p>Picture the scene: you\u2019ve just started this new JRPG called \u2018Pok\u00e9mon\u2019, you\u2019ve heard a bit about it but you\u2019re not sure what\u2019s in store for you. Right at the start, however, you\u2019re given a choice between three pok\u00e9balls. It\u2019s decision time, will you take Charmander, Squirtle, or Bulbasaur? It is a choice that\u2019ll define your entire adventure and probably give you a life-long bond to that particular creature, so choose wisely.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#18 &#8211; Is That a T-Rex?<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/nXfq9UuqbA4E_1xtPqMpcW1oX5Th9rjOM9TKFzflvSEFWU5Xc-Umm8JGWrdnG6XqdS7GbH45sNXibZO-j-pcmOs5WjwKQIHwiJBS--9hQAGIepn64UpGIym6AJ78J-DZMXxOQ2jwdmz7kI1h_8L7o4mmlQxDBtp_Rc2ZcDpjyuw9TtEgEyckX_bRruWUgg\" alt=\"\"\/><\/figure>\n\n\n\n<p>With Tomb Raider becoming a little more grounded and gritty in recent years it\u2019s hard to remember that the series wasn\u2019t always that way. The first Tomb Raider game managed to walk the line between threat and goofiness perfectly, especially in its iconic boss fight against a Tyrannosaurus Rex. Before this you\u2019ve been mainly fighting bats, wolves, maybe a tiger or two. Now it\u2019s serious &#8211; there\u2019s dinosaurs down here?<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#17 &#8211; Meeting This New Friend<\/h3>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/LQeYLJ0KCjKe1l7OoOTtKa2h9Z4lfdsDSzOzf5zB1gd6JuWIFcfnrqNj-61zMR6_diL5745yFz6iQlVUHbfE2ZI4ekgzvr70r926pBw5wG7OOxBvGUcH0aIp3BsOL3UbmVfcafCpa7N0OfY1wxBmKOax9VnVe9zzKyTkMjqzcw2uRVzIddkXI38PXT2I2A\" width=\"624\" height=\"192\">Everyone remembers their first time trying to kill the Capra Demon. Dark Souls veterans will tell you it\u2019s not a hard fight, just run up the stairs, kill the dogs, then jump on its head. Easy, they\u2019ll say. But that doesn\u2019t encompass how stressful and terrifying this encounter is for first time &#8211; even second time players. Cramped conditions, multiple enemies, and this\u2026thing\u2026slicing at you. It\u2019s a defining moment for not only the game but the series and one that definitely will stick with you.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#16 &#8211; So Long, Cayde-6<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/N3nTfpefaSA4eKFtX2IkfwGV1GW7rMdNHjzjXq0XniKhHJu0P1Ui5cofGySRsZXjDi-IENRs4BM6N_SgMoZ4rVnLuYkgTNRWekFZ33UUjvrMhIMH55pHDimoYIWr0MkGsLwf1hkBrFtVCy3J0KnEh8y7e-CugqvrxJNb4Ad98FUJCROcSXbno1knEgpiMQ\" alt=\"\"\/><\/figure>\n\n\n\n<p>Cayde-6 was an utter fan-favourite in Destiny 2. All through the players\u2019 adventures he\u2019d be there to quip and lighten the mood during dark times, and when he got serious you knew it was serious. So when in the Forsaken expansion for the game Bungie decided to kill him off it was utterly devastating for many Destiny 2 fans. What ensued was a righteous rampage of revenge against his murderer and one of the most personal and best storylines in the game. So long, Cayde-6 &#8211; you are not forgotten.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#15 &#8211; It Can\u2019t End This Way\u2026Can It?<\/h3>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/P0tbxVfgXGlqGuvf90vdOEdvSN_WRJ5ZAVfpTqiyQL0GHMslI37JdHQQyioADWK_8T38wn7HFkb9wWeQWWOYdOX9Hf4EoZKh7zP7H_llju2VxSRd5c7xqIZCauMdjidYCO9ASE5WzrqMCPb_uAThEa0ucS5Rz3t0Lxj2x_LjQ0Njx942K92HuNoj5BBEsg\" width=\"624\" height=\"192\">Chrono Trigger is rightly considered to be one of the finest JRPGs ever created, both mechanically and narratively, and it\u2019s moments like this that hammer home that reputation. Once again we will not spoil what happens here but it\u2019s an iconic moment that upends your expectations and the entire plot of the game. It\u2019s masterfully done and remains a true high point in gaming.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#14 &#8211; RULES OF NATURE<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/2TUqbu8beIGsipk9qSAmhI6XrOp-lusEd0gbflMmYZZPekmnN8m9D0dpWY-EHjA97pgJL-38XFLzS2PZ75HMgLFd9xuW4cwGzezo0N2GX7l44U30zHPa2tlsssUtuVfE2w2O0VMIAybkNL7vCeOeqMSHkwBQp_bcl3Yt9XTsZTdFhX2DbG_Q-POdYFIOVA\" alt=\"\"\/><\/figure>\n\n\n\n<p>A spinoff from the Metal Gear series might\u2019ve fallen flat but right off the bat Metal Gear Rising: Revengeance sets out its stall and its stall is awesome. The game\u2019s first boss fight sees you surrounded by the thrashing guitars of Jamie Christopherson\u2019s Rules of Nature as you chip away at its health. Then, it swings its colossal blade at you. Press the right buttons and\u2026you catch it. The vocals hit. You feel amazing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#13 &#8211; The Crash<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/Sgy0wciqxNwe8JJzXseA_qtgfJ0ONFfj6siKxhEWhGgCNYHEvPrU26NUZRuIIi5Q62REZ98GgmQ-fP6YWEYdOnd_r61ebMI1ggwNV_kKJeFvIVFY5NSVsS_kTH6_X-Yp4hHbcyU9s-cKjMt9XvBPsi00M0co2U9YcGJ-_M_6-XZpxSthfvtsqnVaSdT4bA\" alt=\"\"\/><\/figure>\n\n\n\n<p>Batman Arkham Asylum is a game that likes to mess with Batman\u2019s head. It also likes to mess with the player\u2019s. At one point it seems that the game has crashed and it does it in a way that\u2019s identical to a graphics card going kaput. The game, of course, is fooling you and what follows is a psychological ride that contains equal parts joy and horror.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#12 &#8211; Did You Think We Had Forgotten?<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/ksvritKg9vSRDum26aLAzbu2Jum5vbPtUrvNF3rjgWVXeAw4oe6s6A7HSv0HilWeFnGQ4EbHmFFFCfzrNPOjijT9n0iixCkqL3wsAwPiz7OA-lw_A-FYS3dQn7GTAgjBa8TOMLMkanOA0qxMPLPbUoPeHZ1ZnXyZRJbtGpF8R85dAyenvXAOLGzPPsuzOw\" alt=\"\"\/><\/figure>\n\n\n\n<p>Way back in World of Warcraft\u2019s Wrath of the Lich King expansion the game took on a new focus, delving into storylines and narrative beats to enhance the players\u2019 questing experience. Never was this more iconic than during the Wrathgate event. Here, both Horde and Alliance put together their differences to fight Arthas once and for all but..what\u2019s that? The Forsaken? Betraying everyone? Even if this later didn\u2019t follow through with all of its implications, this was a pivotal moment in Warcraft history and remains a high point for the series.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#11 &#8211; Learning Their Identity<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/OlC6E9PXsCg6o2C3mhCzXSsGUM0O_ejfRa8VED6_xb7JDnU7LRxfs_Xo1gfsn6JoXadUUuydyuPHK7crXklLygGsty_21PZtD3Av7sYGo-RDOYPIVgWDqIyCF7VEZH5hnQxD6mBDuo3NmlX_QCYuyiyVcvN-S1D5pkIz13StVbjE05jenN2aeuc9qsndcg\" alt=\"\"\/><\/figure>\n\n\n\n<p>Throughout the whole of Star Wars: Knights of the Old Republic you\u2019re following in the footsteps of a Sith by the name of Revan. You see visions of them throughout, going ahead of you, uncovering mysteries that you have yet to solve. Then, finally, you find out who they are\u2026and we won\u2019t spoil that reveal for you here.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#10 &#8211; Breaking Your Routine<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/fgCDT-t8JwlOnjp1VDXfTyhCBFcHuj1GDQslnSr5pyKEEo5PLF3S7jBOvI_bvDlcQ9PPliubc7apJ-0ZLxJyFR_RnUuiIm8MgJlNkxStJ_NDkyZtMXUjLCLHG3E5ylr8KkDujxGGBjovk40TSleW-N85IA7GNQkuIXwKaggG4aORI3lyYpvTGoD7ysyrcQ\" alt=\"\"\/><\/figure>\n\n\n\n<p>Arkane\u2019s Prey from 2017 is a stunningly brilliant immersive sim that takes players on an utterly unfortunate journey. Its opening, however, remains one of the strongest to ever appear in gaming. You wake up in your apartment and go to work. Then, you wake up in your apartment\u2026and go to work. How you break this routine and its implications can turn all your expectations on their head making it not only brilliant &#8211; but utterly masterful.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#10 (2)&nbsp; &#8211; Surely This Won\u2019t Work<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/FfBChMBOMH9X0nEdfOBC8ywvLLh3fbAh-jW1HjdfjkxsDhk74uREvvgtf3noUuHirAPDkqqG7OcCWHEuIgvHGEcq1T_1zHlGs0gqunA8TwLsq4KeUe-fH2fu0rECiowW03DdqdAllk6XhhfwWkG0x_j3R5E6iq1cb4FXB9gE_bnGLEDlZP7VKxzuznixzw\" alt=\"\"\/><\/figure>\n\n\n\n<p>Throughout all of Portal 2 you get used to your crosshair showing you blue and orange to let you know when a surface is viable for your portals. Then, right at the end, things look grim. You\u2019ve been all but defeated and the Aperture Laboratories facility has been broken open leaving you staring up at the moon and\u2026hold on. Surely not.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#9 &#8211; Slowing Down<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/7bryw8XIhvrY8MB2Lr4Z72GF_yWlF62ZG3Rbh8hgL-tv0u1kQPVa_mE3wrmjKUF3_uN77aKNxmIpF4OWmClaxZAHmJE55ewMyrK_yio2yt2CBxphiAQ1b4ItaMZKRe3XoWTua5yGE7TDo6GlNdH6M7Hz7-TzTmUgSkh-qG4vIiKZcQWKKtl9eD0Z3AOa4w\" alt=\"\"\/><\/figure>\n\n\n\n<p>Journey is a game partially about communicating without communicating. All you can do with your randomly-assigned co-op partner is cheep at them and jump about. Late on, as you close in on your destination, you can\u2019t even do that. As the cold descends your movements become slower, your cheeps become quieter. Eventually your partner falls with you soon to follow. It\u2019s utterly heartbreaking and one of the defining moments not only of this game, but of all gaming.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#8 &#8211; Leaving the Sewer<\/h3>\n\n\n\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/6HKt75dJbaQV2iqjsW_-9b1m8SSV2LwFF9C1p8VqUHchD7-5Us0MOCF5w8ykYFKSt47dCJg9AMRVi-IZK7OZNbr9jKqmTHU9YBVMR_D_VJG88nhAWN4qzRBVw1g0Faeb68nRk8HevVXLLE6sea372uI7kUmq8kw5tQvKHTqsnHfT5i3q3WCY2uBcykbFsg\" width=\"624\" height=\"192\">You did it, you crawled through filth, fought off goblins and assassins, and have emerged from prison a free person. Oblivion\u2019s open world awaits you and for a first vision of your adventure nothing beats this moment. A ruin, green hills, and freedom all laid out for you. After the foetid darkness of the sewers it\u2019s a relief and a moment that will squat in your brain for eternity.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#7 &#8211; Shock and Awe<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/H28u6FptFFjrh1aURw0LvBycPeNpDCEbpO0NFoaDkGPgFq7MMgzz9zKNJdJgO5i1g2wEOy_HzZ5owrsVOHiEuTemE34kFUmmnvVIEFzL14jPfOiKyT7xANnH6SimNmnBvCkI0DG4xc2P75QgJGhUzeYy0diaedag9GKyC6xx18D5uwTNmeHqy8YE4xeSHg\" alt=\"\"\/><\/figure>\n\n\n\n<p>There\u2019s a reason Call of Duty 4: Modern Warfare is still considered a classic and part of that is its inventive and surprising approach to storytelling. The mission Shock and Awe in particular is a highlight, where things don\u2019t go quite the way anyone would expect them to. Again, no spoilers, but if you haven\u2019t played it &#8211; go sort that now, we\u2019ll wait.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#6 &#8211; The Train<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/Te6-68cuoxxKvWqNKfBFKLxgOUP3ueIaPrHlGAHJQBDCl-b_kJEWJv5kBH_nvmkv0eUjbkeOFBgoDx3UFeT8k5VQxuO3RpWOgD14020ZPHabDwWIpykXOutT_RYvoLaQnB6Gr54rJ07n5y7J40uKccZyUSrRAF08rBFqoweopd1JumVUrDl8GftDIFOrDQ\" alt=\"\"\/><\/figure>\n\n\n\n<p>Uncharted is a series built around brilliant and thrilling setpieces and that\u2019s never more apparent than in Uncharted 2. There\u2019s a ton to choose from in this instalment but nothing beats the train sequence, frantically battling waves of foes and even a helicopter as you move through stunningly beautiful scenery &#8211; it feels more like an action film than most action films.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#5 &#8211; Resonance Cascade<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/sA2TXxatqlAYWkekoFcx7dozN0YibdHnngKa_PmPzqB2qEv9rDSYLsPDR_Vn50NCO6fc2kZ3zCFu8ShmBDdH6l30cR81CTZ_WzKC05tMZDSy0k9gZRhpZq_nLHH3WQQqoY6YVqeFUjo5LVwREQDchvyQiDH2gWddgtfILakIRHH_pXxmr-4hwyq17wH6dg\" alt=\"\"\/><\/figure>\n\n\n\n<p>Gordon Freeman isn\u2019t the luckiest person alive, all they wanted to do was get through the day and finish the experiment but noooo, everything had to go wrong didn\u2019t it and start an alien invasion from the nightmare realm of Xen. Half-Life is still held up as a FPS masterpiece and right from the starting sequence around the Resonance Cascade it holds up even to this day.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#4 &#8211; Riding to Mexico<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/psNw0sLJJ0tmkoKxDWBwmXGTSEGYrIy2f8mKalz9Q4naZlIHqX9resq-xiJqeClMuDUZu6rL2O_Zv9uQWUnOrYMkkBovizd5FFdFJHUwoYYrl4s6HgKt1GjnnsjgMrYPuWwDT8M2hdW65qUxpfEjSepIyiJ3E1UV4a_22CGFzET9I0ZEb9yE2pGK0HzSmA\" alt=\"\"\/><\/figure>\n\n\n\n<p>What makes a game iconic isn\u2019t just a series of brilliant moments that fill you with adrenaline and excitement, it\u2019s the quiet moments too. The pacing of big beats. Red Dead Redemption does that perfectly with the ride down to Mexico. All you have to do is trot along on your horse but around you is some of the most beautiful scenery seen in a game and a soundtrack that tugs at your heartstrings. It\u2019s what you need right when you need it and a moment that lives far beyond the confines of the game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#3 &#8211; Looking up at Installation 04<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/uUp6rDYivNIPTLfaYMvAj7uBK8anyxd5NPF8vjr_kxv17e0zDPv51j2FtzWqOccgo6DIm-GLT99q1DukWmPXqn77RxBGYNOh68-x7skhEdIldlsileVQhd179-jgUYAX1to-7IIw-4lWIf-gbAP6mjx5K2tfzqJ5NvIyJrh2jB212K6_PERS8GKfqmGUYA\" alt=\"\"\/><\/figure>\n\n\n\n<p>The entire Halo series is basically one giant iconic gaming moment but that\u2019s truly driven home when you first arrive on Installation 04 all the way back in the original Halo: Combat Evolved. After the chaos and frantic escape from the Pillar of Autumn you crash down and above you is\u2026this. The ringworld curves away from you into the sky, letting you know exactly what kind of grand sci-fi epic FPS you\u2019re in for.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#2 &#8211; Leaving Vault 101<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/hmQREezPgPApsHiNcr6aPS3K6sxnp-ikuz97MFDts77lhaULMuRJXBBZvdLdtxt7s-Koi3FcRVvD64ielh0x-xPB107-QUfwEIdZMiMBC7f5zpYM5XxGIDE2KY4aKg_GZ8RA2aChPCutxIfO0cNYCOatrxlwq0CTzX_QfmjAa7suko_RSOSDl0mzUOBcIA\" alt=\"\"\/><\/figure>\n\n\n\n<p>Bethesda knows how to make a statement at the start of their games. In Fallout 3 you have no idea about the condition of the outside world, even series veterans haven\u2019t seen the East Coast before. Then you emerge from Vault 101 and see utter devastation, your eyes blinded by seeing natural light for the first time. It serves to hammer home not only the damage wrought upon our planet by war but also gives you essential glimpses of your future adventures. Look, there, on the horizon. Is that a town?<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">#1 &#8211; Seeing Rapture&nbsp;<\/h3>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/jByYRjBYmG4gLOoWWVwBNfPO20KXj4HWHvgm3LtHAqq_ML5ixXX8segS9Ou2uxhnLqGgjkEoY4bMjCYxt332aBaF0Jumuz6DbCPwSnNDlzMgrr1agff5fNfq42tpwrlwzsUHUVhR8e_LopPTAY2LU9HrIKGrOWccmFzrzeEy5_68edsB-c2psG41tQ4NGg\" alt=\"\"\/><\/figure>\n\n\n\n<p>The intro to BioShock is not only one of the greatest moments in gaming, it\u2019s one of the greatest moments in media. Surviving a plane crash you find an isolated lighthouse. Inside there\u2019s a bathysphere which begins to descend, telling you of Andrew Ryan and his city under the sea &#8211; Rapture. Then you see it. There\u2019s no reveal as well done, no curtain-lifting as impactful. It is a simple unveiling but what a sight, what a scene, what a moment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What makes an iconic gaming moment? There\u2019s no real answer unfortunately, otherwise gaming companies would bottle it and spray it liberally on every game that comes out. Instead, sometimes &#8211; very rarely &#8211; a game developer strikes gold. They make a moment in a game that just sings to us and makes us feel something. &hellip; <a href=\"http:\/\/vpce-0921aaf1c67156043-4t1vg0wq.vpce-svc-0cf8d5d00172470c2.us-east-1.vpce.amazonaws.com\/a-year-of-iconic-gaming-moments\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;A Year of Iconic Gaming Moments&#8221;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":29508,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[843,976,1012],"class_list":["post-29505","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-features","tag-iconic-gaming-moments","tag-list","tag-main"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.2 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A Year of Iconic Gaming Moments - Green Man Gaming Blog<\/title>\n<meta name=\"description\" content=\"For a year we\u2019ve been collating some of the most iconic gaming moments ever on our social media. 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